Saturday 27 May 2017

TruthHawk - new memetics-related blog

TruthHawk is a new((ish) blog. It claims to be abut memetics, society and self-development. The blog has been going for 8 months at the time of writing - but it already has a pretty impressive memetics section.

TruthHawk attracted my attention via a recent article Why Should You Care About Memetics? that article is subtitled: "Memetics is gaining increasing currency in the mainstream. Why should you care about it?".

The self-help aspect of memetics has always been present, with Richard Brodie, Susan Blackmore, Ely Asher and Hoyle Leigh contributing. It's good to see TruthHawk contributing to this important area. Articles like Mind Memetics: Watering Your Mind Garden take me back to Blackmore's Meditation as meme weeding - which uses the same metaphor.

Some of the content on the site strikes me as being a bit dodgy. For example, in Memetics: The Future Of Information the site introduces the concept of memes by saying: . "For our purposes, we’ll agree that memes are units of information." Call me old fashioned, but for me the unit of information is the bit - and the term "meme" refers only to information that is culturally-transmitted. However, I don't want to nit-pick too much. A lot of the content is good, and some of it is even original.

The site presents itself as follows:

Welcome to TruthHawk – a blog about our place in the information society.

The thesis of this site is:

Information affects ourselves and the world in ways we do not fully understand.

My mission is to develop an understanding of these forces, to unlock the potential within all of us.

Join me in learning:

  • How to use information to improve our mental models of the world, and become better;
  • How to understand memetics and information transfer;
  • How to protect ourselves from harmful information and randomness, finding signal in the noise;
  • How to rise above a system that does not care about us.

I'll be subscribing to the feed, and readers here should consider doing so too.

Tuesday 23 May 2017

Monopolies and monocultues

The organic realm doesn't have much of a problem with monopolies. If any one creature becomes very popular, parasites rise up and take it down. In human culture, though, monopolies are an identifiable issue. Why is that and what can be done about it?

Part of the reason for the difference is that some cultural entities can grow very large and powerful. In particular governments can get vary large and can survive for hundreds of years. One of the common results is government-granted monopolies. Copyright, trademark and patent laws deliberately seek to establish monopolies. These laws form the basis of many modern monopolies.

Another issue is the successful suppression of parasites. One of the reasons why cultural entities can grow so large is that parasites fail to take them down. The equivalents of hospitals, vaccinations, quarantine and medicine are at work to suppress parasites, reducing their ability to take down highly successful cultural entities.

Organic monopolies are not common, but we can see what they look like a bit by looking at agricultural monocultures. These are partly the product of human culture, but are made primarily from DNA genes - rather than memes. Agricultural monocultures do have problems with parasites. As we see in the cultural realm, they rely on parasite suppression techniques to remain viable. Agricultural monocultures exist partly because they offer advantages. In particular, support becomes easier, since only one genotype is involved.

Are there corresponding advantages for cultural monopolies? Advocates would argue that there are. Monopolies result in giants, and having some giants on your team helps in cross-team competitions. One problem with this line of argument is that it isn't clear whether monopolies do in fact result in giants. Monopolies do fairly clearly result in inequality, but you can still have giants without a few powerful folk being in charge.

One oft-cited reason for allowing monopolies is that they are of limited duration and they provide an incentive to avoid trade secrets, which would result in less sharing overall.

Having laws that promote monopolies and then more laws that make complete monopolies illegal seems like an odd way of managing things. Superficially, it looks as though lawyers are making work for other lawyers, at the expense of everyone else.

The future of monopolies is an interesting topic. Some have speculated that in the future there will just be one big monopoly. This would be rather like the "empire" in Star Wars. Whether something like this will ever happen is not yet clear.

Sunday 21 May 2017

Gould on why the meme concept is bankrupt (1996)

Here is S. J. Gould in 1996 on why memes won't work (35 minutes in):
I think Brenda put her finger on exactly why the meme concept is bankrupt and I don't think it's going to get very far although try it by all means [...] I don't believe I'm a First Amendment absolutist in U.S. terms: pursue whatever you want [...] but it's so central in science to distinguish between metaphor and mechanism. Metaphors are not useless, the Gaia metaphor is a non mechanistic statement that has some utility. To me memes are nothing but a metaphor and they're a metaphor based on a fundamentally false view of consciousness and I think that's why it isn't going to work. You see it's ultimate Western reductionism to have a notion of the meme you have to be able - as you can for genes because they are physical entities [...] you have to be able to cash out the notion of "meme" to divide the enormous complexity of human thinking into items, items that have a certain hardness, that have a certain transmissibility, but human thought is not that, it's not breakable up into tiny little hard units - everything interpenetrates. The only thing memiec analysis has ever been any good for are things that are trivial like changes in hairstyles and skirt lengths because those are things. The other thing is you'll never be able to work a Darwinian metaphor because the Darwinian mechanism requires random variation. Memic variation is not random there's no way on earth it is ever going to be that's why every attempt - and memic thinking is not the first, there's a whole history of this - every attempt at so-called evolutionary epistemology - that is: to make a Darwinian evolutionary epistemology - has failed because you will never get the fundamental characteristics of the Darwinian mechanism: random variation and the natural selection of random variants. Mind directs its items, and there are no items! As soon as you have the impossibility of breaking down... it's hard enough for genes - that's why sociobiology failed because my thumb length isn't the gene and aggression isn't the gene and homosexuality isn't a gene they are complex genetic and environmental components you can't do it for human culture, it won't work.

This is the same interview where Gould describes genes as being a "meaningless metaphor" (13:45).

This is mostly of historical interest now, but I think it illuminates some of Gould's confusion about cultural evolution.

IMO, these days, people are less likely to argue that human culture can't be usefully broken down into small units. The internet has comprehensively demonstrated that a very wide variety of types of human culture can in fact be broken down into bits: digital, discrete 1s and 0s.

Memetics critique from Jean-Francois Gariépy

Three hours of meme criticism from Jean-Francois Gariépy:

The audio is not always 100% clear, but he provides an executive summary:

In this video, I explain why memes do not function as independent replicators the way DNA does. I propose that memetics is fundamentally flawed in that it fails to acknowledge that if bits of human culture do make copies of themselves inside our brains, the mutations that occur during the copying process of memes are manipulated by our brains so that memes end up evolving not for their own survival and reproduction, but for ours. Thus memes, unlike DNA, do not have a random mutation-generating mechanism, which is the basis for darwinian processes to apply.
That argument seems easy to dismantle: random mutations are not part of Darwinism. Darwin knew little about mutation mechanisms. Random mutations came into evolutionary theory with NeoDarwinism around the 1940s. NeoDarwinism was a fusion of Darwinism with ideas from Mendel. However, Mendelian doctrines are very tied to DNA, and don't really apply to cultural evolution. NeoDarwinism makes a bad starting point there, and so most theorists go back to Darwin.

Evolutionary theory does't require random mutations. That's a simplifying assumption. The more usual requirements are often phrased as being "variation" and "selection". Of course, without random mutations, the theory makes weaker predictions - but that's a bit of a different issue. One does not reject a theory entirely just because it does not constrain expectations as much as some of its critics would like.

Of course some memetic enginnering results in memes that benefit humans. Similarly some genetic engineering results in plants and animals that benefit humans. Such engineering doesn't challenge evolutionary theory. Memetic and genetic engineering are part of evolution. If you have a theory of evolution that is incapable of coping with engineering, that's a pretty feeble theory of evolution.